using UnityEngine;
using System.Collections;

namespace ViNoToolkit{

	/// <summary>
	/// Scene Data.
	/// </summary>
	[System.Serializable ]
	public class Scene : ScriptableObject {
		public SceneData.SceneNodeData[] sceneNodesData;

		public void Apply(){
			SceneCreator.Create( this );
		}

	}
}